I am going to post this question on the ProFantasy boards and will report back if I get a useful answer. I think one must be supposed to take another step of some kind that, of course, is not described in the documentation. However, the results are puzzling - the generated land and sea have no fractal character whatsoever. #7, I have tried FT's "Simple Create Mode", since it's description would make one think that it is designed to support exactly the usage model that I want. If I develop good ones, I will document and post them. However, I think that neither my initial world settings nor my sculpting techniques are very good yet. W.r.t #7, I have tried the technique of generating an all sea world and then 'raising' and sculpting landmasses.
Although a number of blogs and tutorials claim to show/explain how to do this, I have yet to find an explanation that is sufficiently detailed/complete and yields acceptable results. My desired usage model for FT is to be able to draw the approximate shape, placement and geography of continents and then have FT add lovely fractal detail.I don't consider the extra work a big drawback because I knew going in that I wanted to sculpt my continents by hand anyway. If you are not ok with that, then you are in for a lot more work. The landmasses that FT randomly generates all have the mountains strictly in/near their centers.Again, I have found a few extra worthwhile hints, but I am still incensed at having paid $20 for it. From what I have seen so far (which is admittedly not a thorough reading) about 90% of it is literal cut and paste, word for word, from the Help files that come with the products. I also purchased ProFantasy's Tome of Ultimate Mapping.Nevertheless, it can be worth scouring them because once in a while you will find a hint about something that is inobvious and useful. Every one that I have watched generally addresses stuff that I easily figured out for myself already and leaves the interesting or hard questions unanswered. There are quite a few youtube and blog tutorials.